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![]() ![]() ![]() ![]() Blood Genesis
![]() ![]() ![]() ![]() ![]() Blood Genesis, like it's predecessor, Thicker than Water, takes place in Couer d'Alene, Idaho. Unlike the real world equivalent, Couer d'Alene is near ten times its size in population, capable of supporting more than a dozen vampires without difficulty.
In the World of Darkness, Couer d'Alene has grown to become the Las Vegas of the Inland Empire. The glittering nightlife and casino glitz has cheapened the Native American roots, the sprawl of outlet and strip malls has sterilized the soil where once forests grew. By and large, the suburbia of the city caters to the rich and luxurious, sporting lake-front properties and hilltop manors.
The city is shadowed by day by three-dimensional massive highway tangles. The I-90 has swollen and overgrown into dozens of over and underpasses. The streets shines with new black tar to cover the ancient potholes, the buildings a hodgepodge of old cathedrals and ultra-modern buildings. An aborted attempt to return the lake-front amusement park still lies in ruins in one corner of the city. Industrial buildings give way to fine dining, parks, and wedding chapels along the lake. Northward, along the hills, a manufactured suburbia strives, complete with ignored signs of neighborhood watch.
While a shadow falls over the city's daily life in the World of Darkness, the pitch thickens at night, when the Kindred reign. Just as small northwestern Idaho city bulges with mortal overpopulation, so is the Kindred masses reflected within.
Over the course of the two chapters, Couer d'Alene has proved to possess a complicated and rich Cainite history. The city was founded by a coterie shadowing the railway-paving pioneers. The land was already occupied by a Native American Gangrel and his kine; treaties were crafted to allow the westerners to settle along the lake.
This political pact was engineered by a Brujah known as Sebastion Devon. In years to come, the terms of the pact allowed him to become Prince, granting the Gangrel chieftain the powers of the Seneschal. As the city grew, so did its Kindred populations. A heavy Brujah influence carved the wild life of the city, creating the flimsy and podgy casinos and supporting it with a host of bars, nightclubs, strip joints, and grimy alleyways.
At the dawn of the 1990s, the city lay at its Rabble peak. Yet the return of an exiled Toreador named Winslow caused the princedom to burn to ash and rise again with a new Prince. Winslow's political plotting allowed her to gain the primogen's favor. With promises of a revised pact with the Gangrel, Winslow was capable of dethroning Sebastion and usurping the crown.
In the last decade, the city has gone through an intense renewal program. The Brujah, humiliated by their defeat, have fled to the nearby industrial giant Spokane. The Gangrel, as per the terms of their new treaties, took control over the Casinos and the heart of their original domain, withdrawing from the affairs of the Camarilla's presence.
Yet as Couer d'Alene builds westward and Spokane builds eastward, a growing tension meets upon the Washington-Idaho border. Prince Cowles of the Lilac City sees CDA as nothing more than another domain for his subjects to control, and has already begun subtle attempts to wrestle power from his rival.
During Winslow's first rule, the domains of the city have been re-established.
The Gangrel (having numbered four at the time of Winslow's return) have total and complete dominance of the Casinos and the reservation environs around it. Unlike the other clans, they are not subject to Prince Winslow's rules, though they must respect her authority outside of their reservation.
The Nosferatu (four at the time of Winslow's reign) have official domain over the sewer system of the city, as well as unofficial rule over the filthier or forgotten aspects of Couer d'Alene that the other clans eschew.
The Toreador (five during Winslow's reign) have held dominance over the lake's beaches, and the luxury buildings that encircle it's northern shore. One particular Toreador, the founder Ennui, owns the Rack--the city's richest hunting grounds--in its entirety.
The Tremere (three during Winslow's reign) hold the suburbs as their domain. The sterile communities established along the hillsides do well to put up a mundane front for the arcane doings of the Tremere Cabal and their Primogen Regent.
The Ventrue (two during Winslow's Reign) own the commercial districts of the city. Gregory Hammond-Doyle, an original founder of the city, owns this area in more ways than one; his mortal resources and influence hold the strip-malls and outlet stores in his name as well.
The Malkavians and Brujah hold no physical domain, the Brujah having fled to Spokane and the three Malkavians possessing a "temporal" domain rather than a spacial one. These domains (and populations) are as they were at the beginning of Thicker than Water. Now, the domains lie unbordered, and the populations swell to absurd levels with the coming fear of the Sabbat.
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